"Player Spot One, the Driver, races around while the other player spot sits perched on that left icon which looks like a clock. While The Driver follows the convoluted path of the Überlay track, Player Two, The Timer, is hitting the reset button on the Driver's controller to send the Ball Spot from the right side to the left side to bounce off the Player Spot on the clock icon. This oscillating Ball Spot acts as a "timer" for Player One's race around the track. For every oscillation, Player Two subtracts a "lap" from Player One's lap count, which starts at 30. The idea is to get around the track before the lap total evaporates entirely.
Another way you to "lose laps" is for your DRIVER Player Spot to collide with the Ball Spot (Timer) while you're racing around the track. If the TIMER wishes, he/she can choose to become, in essence, the SHOOTER, instead of the TIMER, and try to hit the DRIVER with the timer spot. It wasn't easy to do, but its definitely an alternative strategy.
Well, there's also an off-screen gameboard that goes with this game! (I'll post a scan when I finish compositing it.) The gameboard supports four lanes (for up to four players) and contains passing, no passing and pit stop zones. When the player finishes his race on the screen, he uses the number of laps left from that race to move his little car token forward that many spaces on the board.
The Pit Stops on the board let the player draw a card from the Pit Stop deck which gives directions like "Good Cornering! gain 2 spaces." or "Tire Change! lose 4 spaces." or even-meta directives like "Lady Luck! use to cancel any pit stop card you pick."
To win the game you have to move your token to the end of the gameboard track first, by using the lap counts you earn from racing around the screen track and by maneuvering your car into the no passing zones to prevent your opponents from passing you."